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Update 10
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Click here to see information about this file
Official name
The First Chapter
Release date
December 3, 2019
◀◀ Update 9 ◀ Update 9.05 | Update 10.01 ▶ Update 11 ▶▶

Update 10 is an update for Raft, released on December 3, 2019, which adds a story line for a Raft. It also adds a range of new game mechanic items, such as the Engine, Biofuel, and Steering Wheel.

Additions[]

Items[]

Pinecone
  • Can be planted to grow Pine Trees in Large Crop Plots
Birch Seed
  • Can be planted to grow Birch Trees in Large Crop Plots
Biofuel Tank
  • Stores Biofuel
Fuel Pipe
  • Its name was Pipe
  • Use to connect Biofuel Tanks and machines
Honey
  • Use in Biofuel Refiner with raw food to create Biofuel.
Biofuel
  • Use to power the Rafts Engines.
Steering Wheel
  • Use for rotating Raft to different directions
Engine
  • It can be used to desired direction
Biofuel Refiner
  • It can be used to power the Rafts Engines.
Raw Meat & Cooked Meat
Machete
  • Powerful weapon
Head Light
  • Lights area with light

Entities[]

Lurkers
Bears

Gameplay[]

New Save System.
10 New Small Islands
  • They replaced old ones
11 New Achievements
Notebook
  • Added notebook for store lore
Pipe System
Puzzles/Obstacles
Quest items
  • Available in notebook

Environment[]

Locations
  • Added 2 new
Radio Tower
  • Was reworked to be more messy
Trees

Changes[]

Entities[]

All animals except shark
  • Animals spawn in different sizes
Shark
  • Sharks code reworked

Gameplay[]

Receiver
  • Added frequency codes
    • With the correct frequency, players are able to both find and go back to any destinations
    • These are different in every world
Weather
  • Removed fog weather
Animations
  • Added loot animation when gathering resources from animals
Lightning
  • New light system in caves
Seagulls
  • Reduced health
Blueprints
  • Now added to research table automatically when added to a player's inventory

Bug fixes[]

  • Screecher should no longer one shot players
  • Optimized network code for animals
  • You can no longer interact with items while carrying animals
  • Reworked some places that players got stuck in
  • Potentially fixed: Dropped item floating in air
  • Shark no longer swims through walls, should no longer bite metal foundations
  • Can no longer capture an animal with netgun that is already dead
  • Camera no longer gets stuck when placing stuff and holding R to rotate while moving
  • Removed a lot of colliders from building parts which should increase performance a bit
  • Hats are now visible when nocliping in creative mode
  • FOV slider no longer stretches character arms
  • Clients did not always get achievements for killing screecher and warthog
  • Sometimes players could not spawn animals in creative mode
  • You can no longer pickup items through walls
  • A bunch of localization fixes, more minor fixes and improvements
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