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Thirst | |||||||
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Type |
Threats | ||||||
Thirst is a mechanic in Raft. It is one of multiple threats to the player.
Summary
Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain Sustenance items. The player becomes thirsty at a fixed rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. However, the different Game Modes have different multipliers, where the above example is valid for Normal Mode only. When dehydrated, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health.
Below is a table describing how long it takes, for the player to go from a filled to empty Thirst Bar:
Game Mode | Full to empty |
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Peaceful/Easy | 25 min 15 sec |
Normal | 15 min 9 sec |
Hard | 10 min 6 sec |