Raft Wiki

Temperance is an Environment Location in Raft. It is the second area players visit in The Final Chapter, after Varuna Point.

Summary[]

Temperance is the seventh location that the player will visit while following the main game Story. It is located in a polar climate, and consists of a very large island where icebergs and ice caps surround the area, making navigation for large rafts difficult. Temperance is also the first location with Polar Bears. Since it is located in the polar regions, it does not have any natural resources, resulting in the Metal Detector, Shovel, Net Launcher, and Sweep Net not being useful. Temperance is very expansive, making traversal slow. There are multiple snowmobiles parked around the island for players to use, which can help players get around easier.

Temperance has several notable locations, such as the Igloo Village ("Moon Village") an Observatory, two underground bunkers, and the main point of interest, the Selene Research Facility.

Notes[]

there are 12 notes total.

  • “I’VE ALREADY LOST MIRANDA ...”
  • “THERE’S BEARS ALL OVER ...”
  • “DETTO SHOWED ME ...”
  • “THAT KID DETTO ...”
  • “THE BOAT IS READY TO GO ...”
  • “I AM CALLED SPARROW ... ”
  • “THE SELENE FACILITY WAS BUILT ...”
  • BIRD 1/4
  • PUFFERFISH 2/4
  • HOOK 3/4
  • RAFT 4/4
  • UTOPIA CODE

Strategy[]

To facilitate moving around the vast land, there are multiple snowmobiles scattered around Temperance, sheltered in small metal garages. Should the snowmobile become stuck, players can remove it in a similar manner to removing items on the raft. Doing so will send the snowmobile back to its respective garage. Snowmobiles can only be driven on Temperance and Arctic Islands; attempting to drive one onto the raft will prevent it from moving. Because of the sheer size of the island it is also advisable to take a compass to find your way back to the raft easily.

Points of Interest[]

  • Snowmobile Garages
    • These are everywhere, literally everywhere. They are marked by a red flag. The snowmobiles are very difficult to drive as there is a delay and they go very fast. Polar bears can also knock them over if you approach one while driving, so be careful!
  • Radio Towers
    • All are guarded by Polar Bears. To defeat these, deploy the usual hit and dash.
    • After defeating the guarding bear, pull the cables from the tower and move to the next one!
    • You'll need 11 cables to solve the puzzle in Moontown.
  • Moontown (Glass Igloos)
    • In order to open these, you need to visit the various radio towers to get cables. Then connect them to some of the buildings to open the doors.
    • At the very top floor of the middle/ biggest building is the blowtorch. Also make sure to collect the Blueprint: Advanced Biofuel Refiner.
    • the Blowtorch is next to the Blueprint.
  • Weather Station Observatory
    • When approaching the ground will shake and collapse inwards. Make sure you have flippers and an oxygen bottle as there is an underwater tunnel that leads to the entrance hatch inside of the observatory.
    • When you get to the top, observe the notes collected on the previous floors to solve the puzzle for the code that unlocks the safe.
    • Once the safe has been unlocked, make sure to collect the Selene key an also the Blueprint: Advanced Stationary Anchor and the vending tokens. The code for this safe is 5964.
  • Selene Research Facility
    • The Selene Research Facility is the power plant emitting the green light.
    • This area cannot be entered until you have obtained the Blowtorch and the Selene Key.
    • The deeper levels of this location are full of toxic miasma (radiation). Whenever entering these levels, make sure you grab a hazmat suit in the cabinets near the entrance and note they are only temporary and will eventually break.
    • You have to move quickly through the first room. There are three computers. Each needs a different number that corresponds to the two letters on the screen. They are the atomic numbers of the specified elements and can be found on select posters throughout the three rooms. There is a time limit once the first computer is done. Finishing these in time will open the door to the next area. Make sure to grab the first control rod on your way!
    • In the next area there is a long and twisting hallway. Find the door across from the hazmat suits, put on a suit, and grab your weapon. Open the door and head down the ladder. At the end of the hall before the turn, twist the red wheel and get a new suit to open the door. Make sure to watch out for Scuttlers which appear while turning the valve.
    • Scuttlers have very little health and can be dispatched with two hits from a machete.
    • Go up the ladder and follow the path. Don't forget to grab the second control rod in the middle room! In this room you have to go to the far wall and turn on the laser from the panel. Be careful! This laser can hurt you, though you can dodge the lasers by crouching or jumping. Next, turn the mirror on the wall near the door using the lever until the laser lines up with the panel next to the door. The laser should soon fry the code in the locked door, therefore opening it.
      Redbeet Interactive-Axolot Games via Johnny Yu for Polygon

      Second laser and mirrors puzzle

      In the following room, you will have to break another panel. Same concept with the previous room. Move the mirrors and get the laser to break it. This one can be tricky so take your time. See the image for help.
    • Enter the final room to pick up the last control rod. Go through the last door and put them all into the reactor.
    • Once the control rods have been inserted, the facility will inform you that they have become stuck and require a manual insertion in the room below. The player will be given a key after pulling a lever in front of the reactor and can enter the room below.
    • Following this, the player must twist three valves to insert the control rods to neutralize the reactor. This takes time and can be interrupted by Scuttlers that plague the area.
    • Once the control rods have been inserted, enter the last room of the research center. At the end there is a computer with the coordinates to Utopia, and on the left wall is a blinking computer. Use it to unlock Shogo. There is also the Blueprint: Electric Smelter so make sure to collect it.
  • Bunkers
    • The first one is located near the entrance to Moontown near where the power generator is.
    • The second is located between the Weather Station Observatory and the ice tunnel in the center of the map. When standing with the back to the Observatory, take the left path leading away from it through the valley.
    • Both are filled with a poison miasma. Since there are no masks for filtering, wait until you've completed to Selene Facility. The miasma will clear and you can go in. These areas are mostly good for resources and are where you can find a majority of the islands titanium ore.
    • Additionally, there is a third cache located between Moontown and Selence Research Facility that can be accessed as soon as you reach Temperance by jumping a snowmobile onto the pillar with two arches on top of it.

Unique Items[]

Blueprints[]

Resources[]

History[]

Full Release
Version 1.0 Temperance was added to the game.

Trivia[]

A GameClamTM from wayneradiotv's streams can be found on the map.

Gallery[]