Researched with the Blueprint: Receiver at the Research Table. After crafting and placing the Receiver, the player must also research, craft and place three Antennas. Before signals can be received, the Receiver must be placed at least one full floor above the foundation and Antennas must be placed on the same floor as the Receiver, or one half level above or below. Turning on the Receiver requires a Battery, which is continuously depleted as long as the Receiver remains switched on. One battery charge is used every ten seconds, so a full Battery (of 50 charges) is depleted in 500 seconds, i.e. 8 minutes and 20 seconds.
When turned on, the Receiver will show nearby points of interests in the form of green and blue dots. Green dots are Large Islands, while blue dots are quest related and require a 4-digit code to be shown. Blue dots are also always shown, regardless of the distance between the raft. The Receiver has a scanning radius of 1250 meters for green dots, but the dot will only show up within the visible radius of 1000 meters.
The top of the Receiver display is relative to its orientation on the raft. In other words, the direction the player is looking when standing in front of the Receiver is the top position of the Receiver display. It is not related to the direction the raft is moving.
To make the smallest design setup for a functional receiver, requires the receiver to be placed on a two high floor. By placing the receiver on one foundation then expanding out to the left and right of the receiver by two foundations and lastly placing three foundations behind the receiver with Antennas on all three sides will provide signals to the player.
An example of this can be seen in the Gallery below.
- After finding Story-related 4-digit codes, these can be set on the right side of the Receiver table to reveal their relative location on the Receiver display.
|Update 10||Receiver can now be used with 4-digit codes to find Story islands.|
|Update 1||Receiver added to the game.|