Health is a value that determines an entities well-being in Raft.
Summary[edit | edit source]
Player[edit | edit source]
The player has a maximum health value of 100. When attacked by an enemy, the amount of damage is subtracted from the current health value of the player. Incoming damage can be reduced by wearing Leather Armor. Apart from taking damage from enemies, the player may also lose health from Drowning, Falling and starving/thirsting. Following table shows damage caused by these:
|Falling||Maximum of 50 damage|
* Well-being is when the player is at 100 health, and is weighed out by the natural health regeneration mentioned below.
At all times, the player regenerates 0.25 health per second. As such, it takes 356 seconds, or slightly under 7 minutes, to reach maximum health from 1 health.
Animals[edit | edit source]
All Animals have a health value assigned to them, which vary depending on their individual strength. To see these values, head over to the Animals-page. Unlike the player, animals do not regenerate health once damage. As a result, the player can gain an advantage by disengaging battle to regain health or stock up on ammunition.
Community Discourse[edit | edit source]
The Raft Wiki has taken the stance that the actual in-game values should be used on the Wiki, as these are also what the Developers use when reporting on game updates.
Historically, when health and damage is discussed on the official Raft Discord channel and other platforms, players use amounts of hits as a measurement for health. Killing a Seagull on normal mode requires two hits with a Wooden Spear, which resulted in the community labeling the Seagull as having 2 HP. Likewise, weapon-damage was reduced to the lowest common denominator: the Wooden Spear was labelled as dealing 1 damage, the Metal Spear 2 damage, and the Machete 3 damage. In reality, these weapons deal 5, 10, and 15 damage respectively, while the Seagull has 10 HP.
History[edit | edit source]
|Update 1||Health added to the game.|