Raft Wiki:Archive/Game Suggestions

This page contains suggestions from the community. Its contents mainly come from the #Game-Suggestions channel on the Raft Discord. Suggestions that seem to be suggested often and has positive reactions will be marked in bold. Ideas that are seemingly impossible or way out of character for Raft as a game will not be added. Suggestions that are too complex to be written in a short line will not be added either.

The purpose for this page is to give an overview of already suggested content and an attempt to limit duplicate suggestions.

Recharging Batteries

 * Solar Panels
 * Water Turbine
 * Wind Mill

Game Mechanics

 * Doing actions while sitting in chair (fishing, eating, etc.)
 *  Reset for Steering Wheel 
 * Buckets work for water too (one scoop to fill purifier, for example)
 * Axe can be used as weapon
 * Crafting Multiplier (craft 20 Storage at a time.)
 * Building underwater on the raft
 * Non-Playing Characters
 * Storages openable for both players on Multiplayer
 * Increase satiation for Potatoes and Beets
 * A way to repair tools
 * Item durability percentages
 * Stationary fishing stations (pole holders with bells)
 * More characters ("only Maya and Rouhi in multiplayer is weird")
 * Filtering/sorting system for storages
 * RPG elements (skills)
 * Seagulls don't attack full grown flowers
 * Destroy abandoned rafts/structures for materials
 * More items should be paintable
 * Pets (cats that scare away the seagull, dogs)
 * Seagulls can't fly through walls
 * Higher durability for items or items with higher durability
 * Directional indicator when placing items (arrow pointing in the direction of the item's "face")
 * Pipes from water container to sprinklers (avoid refilling "all the time")
 * Return buckets/bowls from cooking/dishes
 * Labeling for Storages
 * Ladders can be placed up against walls
 * Side-ways support when building
 * Lanterns can be held in hand (like radio currently) to give light while exploring
 * Dispensing system (storage to machine, i.e. honey and raw food to Biofuel Refiner instead of manual filling it)
 * Backpack items retrievable post death on normal/hard mode
 * Electricity/wiring system (to be used with a Control Panel for engines, electric lamps, battery charger, etc)
 * Shift+Click fill container option (fill Engine with Planks if Shift+Click while holding Planks, OR Shift+Right-Click to transfer all possible plastic into Storage)
 * 4x4 floor/roof support for a single pillar (or other fix for current need of pillars)
 * Visual/Auditive: Bees sleep at night (like real bees)
 * Fix recipe drop rates (equal chance for all)
 * Pipes can go through walls/floors
 * Ability to place food items as decorations
 * Placing storages on islands
 * Proper Seagull defense that doesn't require maintenance like Scarecrow

Environment

 * More animals (whales, ducks, piranhas, alligators, monkeys, pelicans, octopus, dolphins, sea turtles, snakes, groupers, wolves)
 * Higher detail underwater
 * Tropical/Jungle environment with matching enemies/content
 * Interactive volcanic islands (may destroy boat)
 * Seasons (Ice)
 * Buried treasure
 * Underwater cities/shipwrecks/other things (for loot, has air pockets for exploration sake)
 * Ocean-floor exploration
 * Stars/Constellations for aesthetics and navigation purposes
 * Different kinds of sharks
 * Cave update (add underwater and improve islands')
 * Coffee plant
 * Cave Mushroom and Berries farmable on raft

Items

 * Additional types of armor (Scrap/Metal, Hardened Leather)
 * Tanning Rack for Hard Leather
 * More fruits
 * More powerful weaponry (guns)
 * More beverages (mead, rum, juices)
 * Control panel for engines (turn all on/off, change direction)
 * Bigger sails
 * Recipe book for cooking station
 * Chemistry station (new materials: rubber)
 * Fertilizer for plants
 * More advanced bow
 * Harpoon
 * Gray Paint
 * Bacon
 * Radio (more music, in-game hints)
 * Churn (Milk to butter to be applied to cooking)
 * Row boat for big rafts
 * Rainwater barrel/tank (+tarp for collection)
 * Hatch Foundation (can be opened and closed for fillings bottles/dropping into water)
 * Ore-specific pick axe (increased mining speed)
 * Balista
 * Diving Bell/Diving helmet with tube to raft (distance limited, but longer time underwater).
 * More glass items
 * Windows, walls, roof, panes (+plant growth and no seagulls can attack)
 * Slingshot (rock is ammo)
 * Potions
 * First anchor type reusable but filled with new stones every time
 * Fishing nets
 * Couch
 * Shield (blocks % of incoming damage)
 * Portable sleeping bag (for sleeping on islands)
 * More furniture
 * Grappling Arrow
 * Magnets and electromagnetism (magnetite)
 * Shark deterent
 * Fish bait (crafted from honey and small fish) - can be applied to fishing rod for higher chance of catching Salmon and Catfish.
 * Can be used with Fish Trap to catch fish over time.
 * Advanced smelter (more items at once - but requires biofuel which can be connected by pipe)
 * Sink belt (3 stone and 8 rope) - one time use; wear it to get down fast, then take off to swim normally.

Settings/Configurations

 * Add toggle sprint/toggle crouch
 * Multiplayer overview (like Tek's admin tools, perhaps)